ARKHAM HORROR LCG: RETURN TO THE DUNWICH LEGACY/ PATH TO CARCOSA/ EN/FORGOTTEN AGE/CIRCLE UNDONE EN
ARKHAM HORROR LCG: RETURN TO THE CIRCLE UNDONE EN
The reading is not yet complete. Dark machinations once again enshroud the Silver Twilight Lodge and as the cards spin a new story you find that you are the key to unlocking its secrets. It is time to reopen this chapter of horrors and put your fate in the hands of fortune once more.
This upgrade expansion comes oozing with new scenario cards and encounter sets that you can add to each scenario of The Circle Undone enhancing your investigations with new dangers and new objectives. New player cards including some upgraded versions of cards from The Circle Undone give you new tools and options for upgrading your decks and with a full assortment of card dividers you’ll easily be able to sort and store your entire campaign. On top of that this expansion comes with a brand-new deck of 22 tarot cards that can be used to enhance any Arkham Horror: The Card Game campaign or scenario!
—description from publisher
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ARKHAM HORROR LCG: RETURN TO THE FORGOTTEN AGE EN
The flow of time itself is convoluted and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you it appears that they are not as far away as they might seem. Like a snake eating its own tail the timeline is looping back around itself again…
With the Return to the Forgotten Age upgrade expansion for Arkham Horror: The Card Game you’ll find new scenario cards and encounter sets that you can insert into every scenario of The Forgotten Age mixing up your investigations with new dangers and new objectives. New player cards representing upgraded versions of cards from The Forgotten Age give you new tools and options for upgrading your decks. And with a full assortment of card dividers you’ll be able to easily sort and store your entire campaign. Will you venture once more into the jungle?
—description from the publisher
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ARKHAM HORROR LCG: RETURN TO THE PATH TO CARCOSA EN
You thought that the final curtain had closed on your dealings with The King in Yellow. When the cursed play first came to Arkham it was followed by a string of disappearances delusions suicides and madness. Throughout The Path to Carcosa cycle which marked the second full-length campaign for Arkham Horror: The Card Game your search for answers took you across the sea to the shining lights of Paris and beyond to Dim Carcosa and before the throne of Hastur himself in eight unique scenarios that tested your conviction made you doubt your senses and pushed you to the edge of insanity. But now madness returns to Arkham for an encore performance…
—description from the publisher